#include "pch.h"

Object::Object()
{
    // Initialize Offsets
    x = GraphicsDevice::sInstance->getScreenWidth() / 10;
    y = GraphicsDevice::sInstance->getScreenHeight() / 1.5;
    w = 0;
    h = 0;

    // Initialize Velocity
    xVel = 0;
    yVel = 0;
}

Object::~Object()
{

}
